Nov 15, 2005, 12:22 AM // 00:22
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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well they can do 321 knockdown skill/holystrike, heal ball
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Nov 15, 2005, 12:34 AM // 00:34
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#3
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Krytan Explorer
Join Date: May 2005
Location: UK
Guild: Malice Nights [MN]
Profession: A/Me
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I played against an all Smite team in Tombs earlier today and got totally owned, haha. I was a Protection Monk in a PUG and the Warriors on my team just kept going in for the attack, no matter what anybody said.
So yes, I guess it could work, but I don't know how effective it'd be against a well organized Guild team.
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Nov 15, 2005, 01:15 AM // 01:15
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#4
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Frost Gate Guardian
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Quote:
Originally Posted by ange1
well they can do 321 knockdown skill/holystrike, heal ball
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Well ya lol thats the whole point since the mo/w will be using tactics shouts and such, dont know about the holystrike but good idea
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Nov 15, 2005, 02:20 AM // 02:20
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#5
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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welll
since fosa is old
they wer the people who made this happen
they had 1 ranger
7 monks
it was well pretty good
and for holy strike idea i dont think... wers ur knockdown?
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Nov 15, 2005, 02:50 AM // 02:50
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#6
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Frost Gate Guardian
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I geuss you can have a monk life bond the whole team using blessed sig constantly and I would love to see this against a IWAY team, probably kill them all in one spike if lucky hehe
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Nov 15, 2005, 03:35 AM // 03:35
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#7
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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shouts were fixed so they dont activate ZF
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Nov 15, 2005, 03:37 AM // 03:37
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#8
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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[QUOTE=Neo-LD]shouts were fixed so they dont activate ZF[/QUOTE\]
yea everyone knows that
but they use shouts to help them
Shields Up
Watch Urself
etc
since theyre balled most of them all of get it
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Nov 15, 2005, 03:37 AM // 03:37
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#9
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Lion's Arch Merchant
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relic runs wouldn't be pretty for that build. Ppl never prepare for relic runs properly
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Nov 15, 2005, 03:51 AM // 03:51
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#10
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Frost Gate Guardian
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well you do have some slots left for a different class/build can be designed to run flags and such and what is ZF? This 8 man build just seems like ownage, but the recharge on SoJ really blows
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Nov 15, 2005, 04:10 AM // 04:10
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#11
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Quote:
Originally Posted by Tainted Poon
well you do have some slots left for a different class/build can be designed to run flags and such and what is ZF? This 8 man build just seems like ownage, but the recharge on SoJ really blows
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well they alrdy ran this build long ago
when FoSa was the shit
Relic runs well
we camped ghost and relic
run relic on last sec
ZF = zealots fire
also u have a qz = double recharge on all
but groups when iw as in fosa
brought Primal echoes just for that certain guild
since ur depending on Signet Spike
SoJ/Bane/Banish are ur spikes etc
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Nov 15, 2005, 04:44 AM // 04:44
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#12
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Personally I like Smiting Spike - 6 smiters with Signet Of Judgment (79 holy damage *6=474). If lucky you can kill all the team in one spike.
Lower it's recharge to 15 secs with one magic mantra and you got yourself some nice killing elite
I try to make my guild test this build...
But they are quite dependant on ele spike... ah, /back to protecting these eles
Can't see any use in Zealot's fire unless you are ele/mo.
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Nov 15, 2005, 11:53 AM // 11:53
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#13
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Jungle Guide
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smiting is mostly for groups of 4, not for groups of 8.
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Nov 15, 2005, 12:51 PM // 12:51
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#14
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by Ollj
smiting is mostly for groups of 4, not for groups of 8.
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How the hell you figured that out?
I hate people who say that sort of things, how can you be soo sure? You surely haven't tried all smiting builds to see if it works or not.
_____________
Btw, I searched for some skills that can be effective with Zealot's fire if you are monk primary...
It's Divine Spirit+Glyph Of Renewal, Draw Conditions+ Reversal of Fortune+Mend Condition+Mend Ailment and all that kind of fast cast skills that only cost you 1 energy.
You need atleast 16 Divine Favor with it for Divine Spirit though, and then 15 in smiting so you can atleast do some damage... and rest into protection - who knows, maybe it will help heal a little. Ask for your healing monk to put Vigorous Spirit on you and hope you won't get backfired (cause it's a bit of hard to cancel spamming)
Last edited by Dmitri3; Nov 15, 2005 at 12:55 PM // 12:55..
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Nov 15, 2005, 01:18 PM // 13:18
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#15
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Krytan Explorer
Join Date: Feb 2005
Location: the Netherlands
Guild: Lovers of Whisky and Women (LWW)
Profession: E/
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Quote:
Originally Posted by Dmitri3
Personally I like Smiting Spike - 6 smiters with Signet Of Judgment (79 holy damage *6=474). If lucky you can kill all the team in one spike.
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Just curious: how would that kill a whole team in one spike? I can imagine you kill one person in one well-timed spike, but a whole team?
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Nov 15, 2005, 02:42 PM // 14:42
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#16
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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Signet of Judgement is AoE, thats why
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Nov 15, 2005, 03:00 PM // 15:00
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#17
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Don't try this in the current metagame.. 1 nuker (unless you actually know what you're doing) will take you down in about 30 seconds...
Currently we have 1 water ele and 1 fire... we can take them down faster if we wanted to :P
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Nov 15, 2005, 03:04 PM // 15:04
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#18
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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monks vs mes.. LETS GET IT ON!
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Nov 15, 2005, 03:15 PM // 15:15
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#19
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Krytan Explorer
Join Date: Feb 2005
Location: the Netherlands
Guild: Lovers of Whisky and Women (LWW)
Profession: E/
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Quote:
Originally Posted by qwe4rty
Signet of Judgement is AoE, thats why
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Aha! Thanks
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Nov 16, 2005, 12:43 AM // 00:43
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#20
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Frost Gate Guardian
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hmmm if the max dmg is 79 on SoJ then 6 people wont cut it if their target has more life than that unless they use bane signet with it I geuss, and if you think someone is gonna stop this build with meteor shower dont be too sure, I always cycle through targets warning my team of certain skills that will be used and I would assume every monk would have some sort of hex removal
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